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SPLIT

Here are some screenshots and a trailer from the prototype we made in two weeks for a student project. Split is a frenetic runner game with two parallel roads each its own spaceship. I was in charge of 3D modeling, creating the materials and textures and the visual effects such as camera effects and particle systems.

Prototype trailer

Here is a little break down of the niagara particle system I used for the thrusters, composed of four tracks.