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VFX Destiny Stasis

Recreation of Destiny 2 Stasis grenade (ice wall), had a lot of fun doing this effect and discovered few new techniques that will be really helpful in the future.
had some trouble on the translucency, so I had to arrange it a bit to fit what I wanted.
Done in 4 days.

Here is the first part of the material used for the crystals, this is the base color using a cubemap of the surroundings to give the effect of transluency.

Here is the first part of the material used for the crystals, this is the base color using a cubemap of the surroundings to give the effect of transluency.

The emissive part of the material and the link to the particle system.

The emissive part of the material and the link to the particle system.

And finally the normal map which use a custom normal merged with the water normal of UE4.

And finally the normal map which use a custom normal merged with the water normal of UE4.

The alpha I made to create the sigils on the floor.

The alpha I made to create the sigils on the floor.

Test of five meshes with random ranged rotation and scale.

Test of five meshes with random ranged rotation and scale.